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                     DIABLO II: TRICET OF APOCALYPSE
                          by Azure, aka brappy

\--.-------------------------------------------------------------------\
 \/ '                       W A R N I N G S                          . /\
  \-------------------------------------------------------------------'--\

 - This only wirks with Diablo II LOD version 1.10. If you have a later
version, you will have to downgrade. A tutorial can be found here:
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=37793

 - This won't work on macs. Sorry.

 - This mod won't work on Battle.net. If you want to play multiplayer,
you'll have to set up an IP game.

 - Make sure you buy equipment before heading off to adventure, you
don't want to get killed by quill rats, do you?

-----------------------------------------------------------------------------------------------------------
Tricet of Apocalypse

Mod name: Tricet of Apocalypse
Modder name: Brappy
Mod version: 1.10 (code modified)
Previous discussion: Mod Concepts

Introduction
Storyline, I'm not quite sure of this yet. It's based on the Castlevania series of games, more specifically after Dawn of Sorrow. I do know that it will be redone, but don't expect every single speech to be different, only the story-related ones.

As for items, they have been rebalanced, and several new types added. This includes things such as the Firebrand, does no physical damage, but elemental. The uniques and runewords have been changed, and are worth making or finding, but not essential as in vanilla. And sets have a use as well.

Some weapons have a special attack as well. Usually a projectile, but not always. For example, you can attack with an Icebrand normally, or use the special for less damage but a freezing effect. It takes up mana.
A new type of item is sub-weapons - any Castlevania player should know what these are. It's a (usually ranged) secondary attack, such as throwing knives or holy water. (Yes, this means there won't be any 'normal' throwing weapons. Don't worry, these make up for it.) Each use of a sub-weapon uses up a certain amount of 'hearts' - a 'secondary mana' that, when empty, you can't use subweapons any more. Each subweapon has an 'item crash' that is your typical 'screen bomb' spell, but you can't just spam them as it takes up a lot of hearts and has a delay as well. (Don't worry, I took extra precautions to balance them.)
Subweapons only come in the normal variety, no magics or rares. However, some are higher-level, as in doing more damage. You can also equip a relic, which effects your subweapon in various ways. Relics are your main source of better subweapon attacks.

The characters are, currently, just Alucard and Soma. There may be several more by the time of release (Yoko, Julius). They all have 3 unique skill trees. Not as many skills as in vanilla though, only 8 or so per tree.

Alucard is a sort of modified sorceress (using necro graphics). He can specialize in ranged spellcasting and has several melee attacks as well. His distinguishing features, however, are shapeshifting and stealing life. He can become a wolf, bat, or mist, each with their own powers (except mist, that is a sort of dodge attack, but you can't attack either - useful when you need to get out o the way of a powerful attack but can't dodge it normally.) Many of his attacks heal you in some way, such as Dark Metamorphosis (buff that heals you when you do a melee attack), Soul Steal (damages all enemies and heals you based on how many you hit), and several others. He can also have a familiar - a sort of summon that attacks passively and can't be attacked. For example, a bat that shoots fireballs at nearby enemies or a demon that shoots lightning. You can only have one out at a time, and it functions as a sort of support skill. So if you specialize in fire, you should have a familiar that specializes in ice for when you find immunes.

Soma is a spellcaster/paladin-like hybrid, using druid graphics. You can go all-out spamming things all over the screen and be semi-effective, or you can activate some defensive spells and kill everything in safety. He has 'enchant' skills as well, you may have two active at once. They don't take mana, and last however long you want. These range from adding lifesteal to trading damage for defense. His distinguishing feature is that you can't just put points in skills you want - you'll have to find souls for the more powerful attacks. After you find a soul, you can put points into the skil as normal.

Monsters are going to be redone, you'll still find quill rats and zombies in the blood moor, but don't expect them to behave like the quill rats and zombies of old. Same goes for the maps. Many will be renamed, quest locations will be changed, and it won't be like you remembered it.

Screen shots of what is done so far will be provided soon.

I've used many plugins so far, forgive me if I get any of the names wrong.

D2Mod, by SVR
Portal skills, by kingpin
Custom TBL's, AFJ666 and SVR
Charstart, by RicFaith
Statfix, SVR
Scroll item, Joel
PlugY, Yohann



Ah well, time to adjust the title screen : - | So, here's the skill list...

Alucard

Spells
Hellfire - launches several fireballs in a spread pattern, like Multishot or Teeth.
Soul Steal - releases a nova that damages enemies, and heals you based on how many you hit.
Dark Metamorphosis - a buff that allows you to heal a % of your max health with each melee attack.
Summon Spirit - area-target spell that creates several spirits that home in on enemies.
Volt Hex - creates two electric bolts that rotate around your character, shooting lightning at nearby enemies.
Crystal Lances - melee attack that releases two parallel ice spears. (the spears do not hit your original target, but does hit enemies near it.)
Night Shade - melee attack that releases a firewall. Once again does not hit the enemy you targeted.

Shapeshifting
Soul of Bat - turns you into a bat. Has life leech.
Echo of Bat - stuns enemies, shows you off-screen enemies, and lights up dark areas.
Wing Smash - propels you forward, damaging enemies you come in contact with. 3/4 weapon damage.
Spirit of Wolf - turns you into a wolf (normal, not werewolf). Increased speed and decreased stamina drain.
Howl - area-effect stun, chance to scare.
(unnamed) - melee attack releases electric bolts. The one melee attack that the missiles hit your original target.
Form of Mist - invincibility, but you can't attack. Additional points increase length, but increase timer. Length increases more than timer, however, so the 'gap' where you're human between castings will decrease.

Familiars (you can have one out at a time.)
Bat - casts Hellfire at nearby enemies, medium delay between castings. Good all-around familiar.
Fairy - does not attack, but heals you at intervals. Also can point out hidden areas (there's something funny about this wall...). Yes, there are hidden areas.
Ghost - Low damage, but heals you as well. Medium attack interval. For when you need healing, but also need some extra help.
Ice - hits multiple enemies, and freezes, but not very powerful.
Demon - Second most powerful familiar. Shoots lightning that hits multiple enemies, but very low attack interval. Good for boss mobs.
Sword - Most powerful familiar, but only hits one enemy. For bosses, mostly.

Soma
(As these are souls, they are named after the enemy from Castlevania that you get them from.)

Offensive
Rycuda - lightning that forks on impact.
Malachi - hits multiple enemies, does a lot of damage, but requires health and has a long timer. A last resort spell.
Gergoth - continuous blast. Like Inferno, but useful.
Aguni - a napalm-like series of explosions.
Frozen Shade - Like Aguni, but lingers on the screen for a bit and goes slower. And ice damage.
Werewolf - creates a patch of fire where you're standing. (not a transformation!)
Flame Demon - fire damage, weakened version of Malachi. For more 'normal' use.

Defensive
Buer - creates several rotating fireballs as a shield for several seconds. Has knockback.
Black Panther - Increased speed, decreased defense.
Chronomage - slows or stops all enemies.
Ukoback - creates a small fireball at target point. An area-target, weak version of Werewof. Might be replaced.
Death - you all know this attack. Create scythes out of thin air, which home in on enemies.
Mandragora - area-effect knockback. Since it's a point-and-click spell, it could also be used to knock enemies towards you if you feel like it.
Final Guard - temporary invincibility, but you can't move. Takes lots of mana.

Passive (Like auras, but you can have two active at once and don't take up a mouse button when active)
The Creature - healing over time.
Basilisk - Increase defense, but reduce strength.
Dead Crusader - Decreases damage from enemy attacks.
Great Armor - increase damage.
Arc Demon - adds lifesteal.
Treant - increase mana regeneration.

EDIT: I haven't updated in a while, so...
Alucard's trees are done and mostly final. Soma's offensive and defensive trees are also done, minus two skills. At this rate, skills will be completely done in a couple of days. The next thing I'll be working on will be the items, probably. I might need some help with items, as that's one of my weak points.

EDIT

Skills are done (they've been done for a while), and it's time for the items.

Now I need your opinion on this. Would you mind just vanilla weapons and armor, with some (maybe 30) new item types added in, and modifications to them? Or should I just redo the whole thing? I'm probably going to rebalance the affixes, but would you mind if it was mostly vanilla items?
And one more thing. Sets. Either they're over-powerful for twinked and useless otherwise, or useless until you get the last piece, or only good for a few levels... they're just REALLY HARD to get 'right.' And I don't think I could. (Yeah, yeah...) So I ask. Would anyone mind if there were no sets?

As for the uniques, they will be more 'fun to use' items than necessary items. As in, they'll be awesome, turn you into a monster, get a cool charged skill, but won't really help you. Your main 'uber item' will be runewords, obviously not as uber as vanilla though. Of course, the best items you'll ever find will be rares.

\--.-------------------------------------------------------------------\
 \/ '                   I N S T A L L A T I O N                      . /\
  \-------------------------------------------------------------------'--\

 - Copy the 'Tricet of Apocalypse' folder into your Diablo II
installation directory, so the folder structure is thusly:
...\Diablo II\Tricet of Apocalypse
If you don't know where your Diablo II folder is, it's probably in
C:\Program Files.

 - Run Tricet of Apocalypse.vbs. If it won't load, chances are you need
to run RecoverFromCrash.vbs. If it still won't load, there's probably
something with your version (you have 1.10, don't you?) or your installation
(of either D2 or the mod).

 - To uninstall, run RecoverFromCrash.vbs (just in case there are any
remnants of the mod left in your D2 directory), then simply delete the folder.

\--.-------------------------------------------------------------------\
 \/ '                V E R S I O N   H I S T O R Y                   . /\
  \-------------------------------------------------------------------'--\
 - Beta 0.90 - 0.92: Bugfix patches. Hey, it's a beta, what do you expect?
 - Beta 0.8: First public release.

\--.-------------------------------------------------------------------\
 \/ '                     T H A N K S   T O                          . /\
  \-------------------------------------------------------------------'--\

 - Blizzard, for making everyone's favorite online hack-n-slash game.

 - the Phrozen Keep and all (most) of its members for being great help
and inspiration during the project.

 - Brother Laz, for making Median which is what initially inspired me
to begin this project.

 - Yohann, for PlugY.

 - SVR, for D2Mod.

 - Various others, for code edits and methods which helped me implement
some changes.

 - Konami, for the Castlevania series of games off which this mod is based.

 - My dog Leo, for being fluffy and lovable and cute.


And that, as they say, is that. But then again, maybe not.